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Putting a passenger liner in space is something you only need to do once. Originally posted by GeneralVeers:Not really. One get 100% refunded for all parts that land intact. There is even a probe core on these ships so maybe one can even do "send a satellite up" missions. If lucky with the constracts one can do all 4 types in one flight. For me there is fuel left to help during entering the atmosphere.Īnd docking ports on the sides. Not the best solution perhaps but very easy to make. You lob that up into space with 3 - 5 kickbacks. You just lengthen the passenger section and when more FLT800 fits on the side you add them. I land the entire thing engine first sink rate while hanging in chute is a bit much 6 - 8 m/s use the engines the last seconds.īut that design scales pretty well. I have a series of ships, tourist 2 4 6 8 10 12, a claw in the nose, mk1 capsule, reaction wheel etc etc and then a long pipe with all the seats, rigid mounted on sides in 2way symetry are the longest 1,25m tanks I think they are called FLT800 and 2 reliant engines and a heat shield for the passenger section, 2 radial drouge chutes and 6 radial parachutes. The launcher is the ship that has a landing capsule and chutes to return them home without making a nice deep crater to bury them in. ![]() The liner ferries the passengers to their destinations (I have landers on standby at Mun and Minmus in case any of them want to land on something) then brings them back to Kerbin orbit and docks with the launcher. The ship that launches the passengers does nothing more than launch them into orbit, transfer them to the liner, and then shutdown and go to standby. This problem can be neatly sidestepped if the ship that ferries tourists and VIP's around Kerbin and its moons never lands back on Kerbin. You will likely need a heat shield and extra parachutes. Surviving reentry and the landing is much harder than aerobraking a pod. ![]() Originally posted by AlexMBrennan:Use crew cabins (generally lighter than pods, but can't control the ship) with probe cores.ĭo be aware that crew cabins are a whole lot more fragile than pods.
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